Into the Dark: The Design Philosophy Behind Our Wizard of Oz
There is a design problem unique to The Wizard of Oz that I don't think exists in any other show in the StageScape library.
Almost nobody in the auditorium will be discovering this story for the first time. The 1939 MGM film is one of the most widely watched films in history, and the RSC stage version follows it so closely that audiences know every beat before the curtain rises. They know when the house will be lifted, when the witch will appear, when the wizard will be revealed. There are no surprises.

That changes the design challenge completely. You cannot create tension through the unknown. The challenge becomes: how do you make an audience feel something for a story they've already seen? How do you make a familiar story feel dangerous again?
My answer is contrast. Not atmosphere, not stylistic darkness applied evenly across the production, but genuine contrast: scenes that earn their joy because the dark moments have been genuinely dark, and dark moments that land because the bright scenes have been genuinely bright. Both extremes, held deliberately and without compromise.

The benchmark for what counts as "scary enough" for young audiences has shifted considerably since 1939. Franchises like Harry Potter and the recent Wicked films have recalibrated what children encounter at the cinema. But this appetite for darker storytelling aimed at younger audiences isn't new. Those of us who grew up in the 1980s were regularly exposed to films that didn't soften their edges. Watching Artax sink into the Swamp of Sadness in The NeverEnding Story or hearing a Skeksis whisper 'This won't hurt. We just want to drain your living essence' in The Dark Crystal was enough to traumatise us for life. But most terrifying of all was definitely Disney's Return to Oz.
Released in 1985, forty-six years after the MGM film, Return to Oz went genuinely dark. The wheelers. The headless princess switching her heads in a glass display case. The electroshock facility in the opening sequence. It is as far from the warmth of the 1939 film as it is possible to get while still being the same story. And yet children watched it, responded to it, and largely did not fall to pieces.

But Return to Oz is also a cautionary tale.
In my humble opinion the film went dark but forgot to go bright. Even the scenes that should have been joyful carried a shadow over them. Overcast skies with a muted, darker palette never fully lifted. When the contrast collapses, neither side works. You don't feel the weight of the dark moments because there is nothing genuinely brilliant to measure them against.
This brings me to a point that sometimes gets lost in conversations about family entertainment.
A child does not attend a production alone. The very nature of live performance requires a parent or guardian to bring them. At minimum, half your audience at any family show is an adult. The production has to work for both. Designing children's theatre so specifically for young audiences that the adults disengage is in my opinion a mistake. If the work is genuinely good and the adults in the room are engaged, the children will be too. Adults carry children along emotionally, and the reverse is equally true.
I learned this firsthand when I directed a production of Peter Pan almost twenty years ago.
I made the decision to make Captain Hook genuinely frightening. The pirates were extremely dark at times. I wanted those scenes to carry real threat, so that everything else could carry real lightness. I received a little bit of pushback from a few people concerned it was too dark, which then gave me serious doubts before opening night. As a result I had the lighting designer on standby with instructions to lighten those scenes immediately if the audience told me I had misjudged it. I was fully prepared to change it after Opening Night if it was indeed too dark.

The audience told me nothing of the sort. In the weeks that followed, several of the people who had urged me to pull it back came and said it had worked. That while certain moments were intense, the contrast made everything land better.
That experience settled something for me about what family audiences can hold. It is the foundation on which the StageScape Wizard of Oz is being designed.
In the 1939 film, the lighting doesn't change when the witch appears. The same warm, flat Technicolour illumination covers every moment. That wasn't entirely a creative choice. Technicolour had significant limitations in handling dramatic contrast, and the production was bound by them. The RSC stage version has no such constraint, and yet productions have largely continued to design to those limitations anyway, believing they are holding true to the original source material.
In the StageScape design, when the witch enters the scene at the Tin Woodman's cottage, the environment shifts completely. Long shadows cut across the location. The warmth drains from the palette. It is the same place, but it feels like a different world. The fireball sequence takes this further: in the film, the witch throws a small fireball at the Scarecrow, which the Tin Woodman stamps out without difficulty. In the StageScape version, the fireball clears the top of the cottage, hits the ground, and half the forest begins to ignite into a raging bushfire. When the witch exits, the fire vanishes instantly, leaving the audience with a question: was any of it real, or just a witch's trick? The moment does more than look spectacular. It raises the stakes of what the witch is truly capable of, poses genuine danger to our central characters, and catches the audience off guard despite the fact they know this story inside out. That unease is precisely what I am aiming for. They know the beats. They know the witch appears, throws her fireball, and leaves. But now they are no longer sure what form any of it will take. If she can do that, what else is she capable of? What else is coming that they are not prepared for? Knowing a story and being surprised by a production are two entirely different things.

The tornado needs to be genuinely terrifying. I am working to render the most realistic tornado I can, one that tears elements of the farm apart before reaching the house, with a real sense that the house itself may not survive. It is no longer enough to superimpose an animated tornado over a static image of a farm. The tornado needs to interact with its surroundings. The sky needs to be alive with lightning. The audience needs to believe something real and dangerous is approaching. The storm sequence in the original MGM film was groundbreaking and genuinely terrifying for its time. Anything that does not match or exceed that quality of terror is, in my view, inadequate.
The Wizard himself is another moment to significantly raise the stakes. Through lighting, fire, smoke and pyrotechnics built into the scene, I want him to be frightening by today's standards. The giant head needs to appear genuinely unsettling. I am currently trialling many variations of that head to create something that, even in a stationary position, feels deeply creepy. The audience needs to understand viscerally why Dorothy and her friends are so afraid of him.

The Surrender Dorothy sequence over the Emerald City is perhaps the clearest single expression of the contrast principle. In the film, smoke writing curls through a blue sky almost gently. In the StageScape design, the entire Emerald City goes cold and dark as storm clouds suddenly descend. The speed at which the weather and temperature can change cannot be mistaken for anything other than the power of the Wicked Witch. Then, just as abruptly, the light snaps back. The city returns to gold and green. The brightness means more because it has just been taken away.
Dorothy faces a witch who is trying to kill her. That is the story. The question every designer has to answer is whether to honour that, or to keep softening the edges until it becomes something safer and less true. The Wizard of Oz can feel thin when designed too gently, the beauty of the scenery working against the story rather than for it, smoothing over the danger until the stakes feel low.
Contrast is the answer to the design problem this show presents. If the audience already knows what is coming, the only way to make them feel it is to make sure every scene earns its emotional register. Make them think: I knew it was coming. I didn't expect that.
If we tell our story with honesty and care, the audience will respond.
David Horne is the founder and designer at StageScape Projections, creating theatrical projection design packages for school and community theatre productions. If you're planning a production and want to talk through what's possible in your space, book a free 30-minute design consultation.